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Flowa

Flowa

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Devlog

  • Flowa's Official Release
    March 06, 2023 by Jacob Knispel
    The time has come! Flowa is officially released here on itch.io, as well as on Android (via the Google Play Store) and on Steam. The Steam version does have achievements, but otherwise these versions... Continue reading
  • 2D Reflections, Quick & Dirty
    June 08, 2021 by Jacob Knispel
    Final result of reflections at time of writing: In addition to reflections, I added support for underwater terrain that ripples along with the reflections when enabled: I knew adding basic reflections... Continue reading
  • World map graph using xNode
    October 25, 2020 by Jacob Knispel
    After struggling to manage my hard-coded level order for several months, it finally became large enough that I decided to use xNode (I'm developing in Unity) to create a custom resource representing t... Continue reading
  • "FLOWA" Car Art
    October 25, 2020 by Jacob Knispel
    I decided to commission the “player character” car art early on to get a feel for what the art style of the rest of the game would be like – big thanks to markleoart for doing a great job! Almos... Continue reading
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